Monday, April 16, 2007

Nade Jumping

Nade jumping is where you throw a grenade on the ground below you, wait for a certain period of time, and then jump a split second before the grenade explodes to give you a slight boost. It can be handy to get you into those hard-to-reach places where a normal jump or 125fps jump simply won't do. When nade jumping, make sure you are above the ground when you throw your grenade (i.e. on a box or something), as if you do it directly below you when you are on the ground you will be killed.

Nade jumping is all about timing. You have to know exactly when the grenade is going to explode, so practice makes perfect. Knowing exactly when to jump is the key of nade jumping, so get yourself on your own server with godmode and infinite ammo and practice like mad!

Nade Throwing

Nade throwing is where you throw a grenade from one point in a map to land precisely on another point in a map. For example, throwing a grenade from a certain point where you know it will hit exactly on Bomb A. This is very useful in war situations as it allows you to defend a bomb from a distance, knowing exactly where it is going to land. It is easier for the attacking team, as they can plant the bomb in a specific position where they know they can hit precisely with a grenade from a distance away, making it virtually impossible for the enemy to defuse.

Be aware that grenades are different in United Offensive as supposed to normal Call of Duty - so if you try some of the nade throws on this site in UO you may find that they do not land in the same place.

The Begining II

In 2003, no one seemed to understand these concepts better than developer Infinity Ward, whose rookie title, Call of Duty, instantly reset the bar for first-person shooters. Although there's been no shortage of WWII shooters in recent years, the team appeared bent on outdoing titles like Medal of Honor: Allied Assault (a game that much of the Call of Duty team worked on) at every turn ... and did it in spades. Remember MOHAA's "Omaha Beach" (GameSpy's 2002 "Level of the Year?") Call of Duty dishes epic missions like this out like Halloween candy, from the opening American levels at St. Mere Eglise to the marathon British struggle at Pegasus Bridge all the way to Russian battles at Stalingrad and Red Square. It wasn't enough to play through these missions just once -- you'd want to play through each several times just to see all the different events happening in every corner of the map.

Even the more "traditional" elements of Call of Duty were a step above most shooters. The weapons were rock-solid and the ability to use iron sights became a must after just a few missions. Chaotic settings meant we found ourselves diving for cover and crawling across battlefields more than any game to date. A regular stream of squadmates provided your characters with plenty of support without ever getting in the way. A sparse musical score stirred emotions at just the right moments, and even a handful of voiceovers from Giovanni Ribisi and Jason Statham added that extra bit of personality. Multiplayer features included riffs on Counter-Strike, and "Assault" and also introduced a new "KillCam" that's become the bane of campers everywhere.

Almost every game has its weak points, but just about every aspect of Call of Duty was tight as a drum and polished to perfection. As we said in our review, it's a thrill ride from start to finish, and more than deserving of our award for Best PC Game of 2003.

Sunday, April 15, 2007

The Begining: Call Of Duty

Created by many of the same developers that brought us the Medal of Honor series of World War 2 first person shooters, Call of Duty includes both single and multiplayer game modes.

Call of Duty begins in northern France the night before D-Day. Your mission; secure the landing zone for the airborne assault. Once completed, rendezvous with your squad and eliminate the German flak anti aircraft batteries. With your squad fighting but dwindling can you plant your explosives in time?

The single player missions in Call of Duty are very intense and offer a new aspect not found in other World War 2 first person shooters. With a squad at your side it's no longer one man against the German army. Your squad members are entirely computer AI controlled, the over all AI for them and enemy soldiers are very good.

Call of Duty offers 3 campaigns beginning as an American Private, a British SAS soldier and a Russian Soldier fighting in the streets of Stalingrad.

The mutliplayer mode of Call of Duty offers more than the Battlefield 1942 style deathmatch. While this is an option Call of Duty also has objective based multiplayer missions. Charging head on into a German Chateau to obtain secret documents can be costly. Being killed will force you to sit out the remainder of the round as an observer.

Call of Duty offers an exciting new aspect for first person shooters and delivers action packed fire fights that leave your hand twitching for more.

Call of Duty

The Begining: Call Of Duty